Professor Layton and the impossible game: in the footsteps of the professor

You are in a closed room on the eighth floor of a high -rise building. You have just discovered your late professor and teacher and now you have to explain to the police why it is not a suicide. The proof of this can be found within the room. You move through the four halves of the room over arrow keys. Somewhere a strange detail is hidden that leads you not only to solve the puzzle, but also into a completely new adventure.

Similar to the second part of Professor Layton and the Pandora Chatulle, the series around the archeology professor and puzzle-extrordordinary begins with a striking detail. For his team's first own project, Level 5 founder Akihiro Hino looked around the Japanese gaming market and discovered the solution to the riddle of success. It has been 15 years ago that Professor Layton and the mysterious village in Japan was released. This was followed by a few years in which the games became some of the most successful on Nintendos DS and 3DS systems. Although they gathered a loyal fan base around them, this happened rather quietly and secretly. So that it is always a surprise to hear the name from the mouth of others. Five years after the publication of the last official Layton title and almost ten years after the end of Hershel Layton's trip, this applies more than ever. Now that the future of Level -5's creation - to express it positively - is in the stars, it is time for us to once again paint a fat red cringel to paint the unique professor and to ventilate the riddle of its origin for you.

Contents

  1. Page 1 Professor Layton and the impossible game: Series review page 1
    1. 1.1The Chatulle of the Pandora
  2. Page 2 Professor Layton and the impossible game: Series review page 2
    1. 2.1The lost future
    2. 2.2 The Phantom call
  3. Page 3 Professor Layton and the impossible game: Series review page 3
    1. 3.1The eternal diva
  4. Page 4 Professor Layton and the impossible game: Series review page 4
    1. 4.1The mask of miracles
    2. 4.2The legacy of Aslant
  5. Page 5 Professor Layton and the impossible game: Series review page 5
    1. 5.1The mysterious village
  6. Page 6 Professor Layton and the impossible game: Series review page 6
  7. Page 7bildergalerie on "Professor Layton and the impossible game: in the footsteps...

  8. Open up

The Tragic Tale of the Professor Layton Series

the box of the pandora

After a market analysis, Level-5 found that the DS was seen more than fashion accessory as a console. The DS sold, but most consumers were so -called "Light User". This means that many users have no interest in the actual gaming and instead, if at all, dear Nintendogs or Dr. Kawashima's brain jogging played. Akihiro Hino recognized the solution to the buyer problem: If there are so many light users, why not design a game for you? Level 5's first game should become a further development of the brain joggings, so to speak.

In order to exhaust the gray cells of the players, it naturally also needed a solid foundation on puzzles and Akihiro Hino knew where they could be found. As a little boy in the 70s, he had become a fan of a series of books called Atama no Taisou. The books that could be translated as head exercises or head exercises is a accumulation of strictly functional puzzle tasks.

Her author Psychology Professor Akira Tago received a good 40 years after the first Atama No Taisou was visited by Akihiro Hino. Hino had traveled to Akasaka to tell Tago about his plans. Tago replied with a trip to the Level 5 studio. The passion and motivation of the team convinced him to take part in the project and take over the management of the riddle team.

In a technique called "Puzzle Camp" by Level-5, for every game, puzzle and development team are composed for several days to design puzzles and sometimes also to discuss them violently.

In the first part, most of the puzzles were taken from Tago's books, while only 30 were specifically created for Professor Layton and the mysterious village (buy now). For the second, the technology was further improved, new puzzles were added and with them also a higher level of difficulty.

But it was important from the beginning. For example, players should not have the feeling of sitting in math lessons because for all puzzle solutions. In addition, there were sensible descriptions of the issue and supportive illustrations. All of this should make puzzles exciting.

The puzzles are not only interesting, they are clever. Anyone who has already played part of the series should remember these tricky tasks that are apparently insoluble: you are sitting in front of the screen forever and staring at it. You make a lot of notes forever, just to straighten them away from the lower screen.

A beautiful and popular example is the riddle "Do you smell that too?" From Professor Layton and the box of the Pandora. Here you have to help a shop owner in a somewhat unconventional way to escape garlic gesture. Another good example is also "head or number" from Professor Layton and the call of the phantom.

With seven coins, five of which show head and two number, you have to provide a tie. The clue is that you can only touch a coin. Incidentally, you can also try this in reality with seven coins and without a game.

Professor Layton also does not force anyone to solve the most difficult puzzles. Especially in puzzle games or point & click adventures, it is often the case that we simply hang up. Maybe we don't find a certain item, or we have forgotten to speak to an NPC, or the puzzle is generally simply obscure.

In Professor Layton, on the other hand, the puzzles are separate. This not only means that we don't have to be afraid to have missed something. Due to the independence of the puzzles, we can give up and try another 1. There are only a few puzzles per game that are actually needed for progress. Otherwise, it is only important to solve a certain number to get on.

But if we still hang on one of the mandatory puzzles, there are still hint. We can redeem them for tips that help with puzzles. Of course, this also works for all other deals. Well, not quite with everyone: For the versions of "Weg with the balls" in Professor Layton and the box of the Pandora, for example, we only get nice trivia knowledge about the board game solitary for our hard -earned coins.

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Page 2 Professor Layton and the impossible game: Series review page 2

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