Ubisoft: Company sets New Cloud with Scalar
Ubisoft announced in the run-up to the Games Developers Conference (GDC), Ubisoft Scalar, a new cloud-based technology for game development. All information is known Ubisoft as follows:
Ubisoft Scalar releases the performance and flexibility of cloud computing for UBISOFTS game engines - the software used for creating games - which reduces the dependence on the hardware of the players and new possibilities in video game development as well as for The gaming experiences offer.
Under the direction of Ubisoft Stockholm and in cooperation with the Ubisoft Studios in Malmö (Ubisoft Massive), Helsinki (Ubisoft RedLynx), Bucharest and Kyiv, the team of Ubisoft Scalar wants to create a new structure for the game development that focuses on ideal game designs and develop experiences instead of working along traditional production restrictions.
As a platform-independent cutting-edge technology, Ubisoft Scalar brings developers and playing the unrestricted freedom and benefits of cloud-based experience to develop tomorrow's games.
unprecedented scalability, flexibility and creative freedom for developers Ubisoft Scalar is based on a micro service architecture that shifts each component and any system of conventional gaming engines independently into the cloud (KI, Audio, Physics...). Thus, the closed one-processor systems of today become a decentralized model, which includes a potentially unlimited number of computers.
Games that use this technology can therefore use almost infinite computing power to overcome existing restrictions in all aspects so that it will be possible to produce huge virtual worlds up to extremely realistic simulations and environments.
Scalability as a central decision in design is a main feature of Ubisoft Scalar in On-Demand philosophy. The technology starts and stops dynamically services that are optimized by the activities of gambling and developers to use only the actual computing power needed in real time.
This optimization also includes computing intensity tasks that are cached and distributed globally, so that what has already been calculated does not have to be recalculated. In addition, the flexibility of cloud computing allows developer teams to update and improve a service without affecting others, or even add new features to a game without interrupting the game sessions. I. No patches have to be downloaded and there is no downtime for the players.
Christian Holmqvist, Technical Director at Ubisoft Stockholm: "This is an important moment in our career as a game developer. We feel the same inspiration and freedom as at that time as we used as a teenager to use our home computer - feel that you can do everything by fully exploiting the power of the cloud for the first time in a game. "
Limitless, dynamic, resistant worlds for playing Ubisoft Scalar eliminates the existing boundaries between creativity and technology, which allows developers to fully focus on the game design to radically offer new gaming experiences for the players. Thanks to cross-platform and scalable systems, millions of people can gather in a single, shared virtual environment to play new types of games and gigantic shared gaming experience.
With cloud-accelerated systems, the game worlds also achieve a new level of resistance in which the actions of the application can have an immediate and permanent impact on their environment, which opens up new gameplay options.
Ubisoft Scalar is gradually provided to all Ubisoft Studios, whose future projects require cloud skills. The origin of this groundbreaking technology is Ubisoft Stockholm. There is actively worked on a new IP. This exposes the full potential to offer a gaming experience in unprecedented scope. Further information on this project will be announced at a later date.
Ubisoft Scalar is a fundamental technology that has emerged from the recently established Production Technology department. It is a transverse group of more than 500 technical experts who have made it the task to develop the best tools and technologies that support the developer teams of Ubisoft to bring their visions to life.
"Ubisoft builds on 35 years of continuous investment in research and development, as well as our own technologies, because technological independence is a crucial distinguishing feature," says Guillemette Picard, Ubisoft's VP of Production Technology. "Ubisoft Scalar corresponds to this spirit and expanded our creativity as well as our unique co-development model through new, seamless possibilities of collaboration on a global level. It's a step forward and an exciting milestone for the gaming community. "
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